Friday, April 3, 2015
Thursday, April 2, 2015
Wednesday, April 1, 2015
Tuesday, March 31, 2015
Project 4(Interim) Current Final
I managed to get the Adobe Homes File working, so I went back and did some ambient occlusion there to fix my bad texturing job.
Saturday, March 28, 2015
Project 1 + 2 Current Final
Unless I am told otherwise, these are the final versions of Project 1, inside the clock tower, and Project 2, The Alley Way
Both scenes use forms of Ambient Occlusion
Thursday, March 26, 2015
Monday, March 16, 2015
Alley Scene Update
My current progress on the alley scene. I think that as far as modeling, I'm done. I'd like to look into different ways to present this, because I think that trying to texture this scene with my skills will only hurt it. There was this one shader that makes things look like toys/clay, I think that that'd be my best be right now.
Sunday, March 15, 2015
Clocktower Progress
Unless I'm told otherwise, all that's left is some camera animations to show off the place (and maybe some shaders)
I temporarily moved a wall and clock so the inside is seeable without me doing camera stuff right now.
Sunday, March 8, 2015
Progress on Project 1, 2 and beginning Project 4
Project 1 (Clocktower Scene) I know I'm missing something here, but I can't figure it out. I know I'll need some sort of texturing, but I'm hitting a roadblock there. I still need to model the tools, which I think I'll make that into a Game Asset project, if possible. I'll also add in some things to make it look messier.
Project 2 (The Alley) Should be pretty close to texturing. I think that after work on the back walls I should be in the clear for such. I heard that a couple of stray objects in the middle of the environment may help the piece (paper, a rock or two) so we'll see.
I've begun on project 4. I'm going to make a simple model, and then rig and animate him (hopefully).
I know what I'm doing Spring Break.
I've some ideas of Project 5, but I think I need to deal with these 4 before I pile on more work.
Sunday, March 1, 2015
Clocktower Update
So with the Play and rehearsals being officially over, I can finally get caught up on my modeling. Here's an update on the Clocktower.
I've redesigned the Building shaped for various reasons, one of which being to have workspace but still being able to see the inside. I'll set up a way to see through the clock's framing (transparency?) so it is more easily seen.
I'll be adding an actual tower piece, due to some inspiration and to increase space.
Mine will not look exactly like my inspiration, but I feel it important to show where said inspiration came from.
I've redesigned the Building shaped for various reasons, one of which being to have workspace but still being able to see the inside. I'll set up a way to see through the clock's framing (transparency?) so it is more easily seen.
I'll be adding an actual tower piece, due to some inspiration and to increase space.
Mine will not look exactly like my inspiration, but I feel it important to show where said inspiration came from.
With this change, my list of things to model and remodel has changed. Mainly, fix the walls with clock faces.
Tuesday, February 17, 2015
Thursday, February 12, 2015
Updates
This is my janitorial bucket that I've modeled. It's the last thing I made so far for my clock tower scene.
I also decided to revisit an earlier project for the next project, to see where I was. I updated the left wall to an extent.
I've been assigned a set of tutorials for texturing. I'll be doing that for a while.
Tuesday, February 10, 2015
Hugo
I looked into the Hugo clocktower scene. I think I could use some of this.
https://www.youtube.com/watch?v=wPueAgr8t0c
https://www.youtube.com/watch?v=wPueAgr8t0c
Tuesday, February 3, 2015
Tool Cart Done
Read the title.
Things Left to Model
Some Cleaning Supplies (Mop, Broom, Cart, Vacuum, etc.)
A Bed
A Light
A Boiler
Sunday, January 25, 2015
Progress for Project 1
So things left to model for this scene: Tools, Bed, Light, Tool Cart, Boiler, Cleaning Supplies.
I'll take pictures of the boiler and cleaning supplies on my next work shift, and I', in progress on the tool cart. I'm having trouble finding a depressing-looking bed, but something will come along.
I'll take pictures of the boiler and cleaning supplies on my next work shift, and I', in progress on the tool cart. I'm having trouble finding a depressing-looking bed, but something will come along.
Thursday, January 22, 2015
I know what it is!
So what I'm making is the broom closet/maintenance room of a clock tower. I'm doing some research on what's going in, I'll find a way to put my sketches up.
Saturday, January 17, 2015
GearCo.
So I've moved on from the wall for the time being, I'm beginning to construct the Desk that will be seen. I plan to make the whole dang place covered in gears. So yeah, that'll be fun.
Thursday, January 15, 2015
Gear-Wall Progress
This wall will be a centerpiece in some sort of room/office. I'll need to go sketch out some ideas, but yeah.
Maybe later, If I can find someone to do the characters, I'll turn this into a multiplayer deathmatch level. Ive got a cool little idea involving reversing gravity, doubling the size of the map.
Maybe later, If I can find someone to do the characters, I'll turn this into a multiplayer deathmatch level. Ive got a cool little idea involving reversing gravity, doubling the size of the map.
Tuesday, January 13, 2015
Wall of Gears? Or Gearworld?
These gears will be used. If not an animated part of a scene, then a level of some sort.
Maybe both.
Maybe both.
Thursday, January 8, 2015
First Report
I've started working on my idea for the clockwork/inside clock tower/steampunkish scene. I don't have real good references yet, so I'm starting by making gears.
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