I managed to get the Adobe Homes File working, so I went back and did some ambient occlusion there to fix my bad texturing job.
Tuesday, March 31, 2015
Saturday, March 28, 2015
Project 1 + 2 Current Final
Unless I am told otherwise, these are the final versions of Project 1, inside the clock tower, and Project 2, The Alley Way
Both scenes use forms of Ambient Occlusion
Thursday, March 26, 2015
Monday, March 16, 2015
Alley Scene Update
My current progress on the alley scene. I think that as far as modeling, I'm done. I'd like to look into different ways to present this, because I think that trying to texture this scene with my skills will only hurt it. There was this one shader that makes things look like toys/clay, I think that that'd be my best be right now.
Sunday, March 15, 2015
Clocktower Progress
Unless I'm told otherwise, all that's left is some camera animations to show off the place (and maybe some shaders)
I temporarily moved a wall and clock so the inside is seeable without me doing camera stuff right now.
Sunday, March 8, 2015
Progress on Project 1, 2 and beginning Project 4
Project 1 (Clocktower Scene) I know I'm missing something here, but I can't figure it out. I know I'll need some sort of texturing, but I'm hitting a roadblock there. I still need to model the tools, which I think I'll make that into a Game Asset project, if possible. I'll also add in some things to make it look messier.
Project 2 (The Alley) Should be pretty close to texturing. I think that after work on the back walls I should be in the clear for such. I heard that a couple of stray objects in the middle of the environment may help the piece (paper, a rock or two) so we'll see.
I've begun on project 4. I'm going to make a simple model, and then rig and animate him (hopefully).
I know what I'm doing Spring Break.
I've some ideas of Project 5, but I think I need to deal with these 4 before I pile on more work.
Sunday, March 1, 2015
Clocktower Update
So with the Play and rehearsals being officially over, I can finally get caught up on my modeling. Here's an update on the Clocktower.
I've redesigned the Building shaped for various reasons, one of which being to have workspace but still being able to see the inside. I'll set up a way to see through the clock's framing (transparency?) so it is more easily seen.
I'll be adding an actual tower piece, due to some inspiration and to increase space.
Mine will not look exactly like my inspiration, but I feel it important to show where said inspiration came from.
I've redesigned the Building shaped for various reasons, one of which being to have workspace but still being able to see the inside. I'll set up a way to see through the clock's framing (transparency?) so it is more easily seen.
I'll be adding an actual tower piece, due to some inspiration and to increase space.
Mine will not look exactly like my inspiration, but I feel it important to show where said inspiration came from.
With this change, my list of things to model and remodel has changed. Mainly, fix the walls with clock faces.
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